Masters of the Court spotlights the Crane Clan’s skilled Duelists, their well-spoken Courtiers, and their ability to lock down their opponents with powerful conflict cards.
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Doesn't have a trait worth anything to use, stats are barely average for the slot, but the ability is really good, it basically takes the game to Bid 1 when she hits the board. She needs support in the form of extra card draw which other clans do better than us. Right now she won't see a lot of play, but as the crane hand hate deck gets a little more support she becomes a key card in it.